Unity

Marmoset viewer of the decimated model

working steps

working steps

Unity

Personal work, the final render was created inspired by (and trying to mimic) the amazing style of Pascal Blanchè.

the sculpt was done entirely from scratch and with no simmetry, to make the pose identical i took advantage of the zbrush arraymesh feature, building first the female anatomy and one side of the fabric and then reworking the other one to turn into a male.

More artwork
Daniele danko angelozzi daniele danko angelozzi budfaceDaniele danko angelozzi final1Daniele danko angelozzi 01