Unity

Daniele angelozzi unity4
Daniele angelozzi unitybpr2
Daniele angelozzi unitybpr1
Daniele angelozzi zgrab09
working steps

Personal work, the final render was created inspired by (and trying to mimic) the amazing style of Pascal Blanchè.

the sculpt was done entirely from scratch and with no simmetry, to make the pose identical i took advantage of the zbrush arraymesh feature, building first the female anatomy and one side of the fabric and then reworking the other one to turn into a male.